Hi! This is Taki from Soul Calibur series. Made for 'Sculpt Jam: Fighting' mini-challenge, where the goal was to make a 3D fanart of an existing fighting game character and put it into a scene with pre-animated camera. The result should be somewhat similar to what pwnisher does, but on smaller scale.
To push myself I decided to model entire thing in Zbrush. Never tried this before, and never will again ever lol. Combo of Maya+Zbrush with GN Import/Export bridge is unbeatable for me.
This character is not finished yet. Doing another round after this, needs a proper texture pass, better rig and animations.
To make this even harder I tried plugging in Marvelous Designer for dynamic wrinkles and folds simulation. Having harness to work properly with cloth layers wasn't easy, but I think I know how to properly approach this now.
2 super useful plugins that keep my sanity intact
www.artstation.com/marketplace/p/VO29d/rizom-uv-bridge
www.artstation.com/marketplace/p/8vPd/gn-zbrush-maya-import-export-tool
Sorry I'm no animator, this is literally first idle loop I ever did
Walk cycle test in Maya Advanced Skeleton
Zwrapping topology over the dynameshed body
final model turnarounds
Satisfying baking
partially successful wrinkle animation test