๐Ÿ”ดโšซ ร‰๐•”๐• ๐•ฃ๐•”๐•™รฉ ๐•ค๐•ฅ๐•ช๐•๐•š๐•ครฉ โšซ๐Ÿ”ด

I was following https://x.com/KRRK_JP account for a while, they been posting cool CG anatomy breakdowns, showing stuff from unexpected angles and rendered in a very easy to digest style. That inspired me to try this myself, always wanted to. Obviously executed in some stylized fashion. Learned so much along the way, recommend this approach to anybody who loves sculpting and learning anatomy. DONT USE MY FIGURE AS REFERENCE lol, it's a study project with lots of anatomical issues. I'm still learning :]
.
Model now available on my artstation market page: https://artstn.co/m/1BYRv
.

Another reason I did this project, is I'm tryin to scale up my presence on Youtube. This is the first completed thing of this kind, where I record timelapses, do livestreams and such. A big media content drop squeezed from one sculpt that took about 30 hours to complete. I was desperate for a robust workflow to get all that media cleaned up and edited for a better viewing experience. Sped up timelapses are hard to watch.

.
Check the full playlist here https://www.youtube.com/playlist?list=PLX7dMyEiYPJEKC5JawlgdXglKAUavrs_P it will be updated in following day with more videos as they get processed
Would appreciate if you dropped simple comment, liked and subbed xd

Final beauty shot, marmoset toolbag

Final beauty shot, marmoset toolbag

Wanna use this color scheme for final printed STL

10 minute long cut at 3X speed, if you want to watch whole 10 hour long version uncompressed, find it on my Youtube

First completed dummy figure, all proportions are off

First completed dummy figure, all proportions are off

I didn't want to spend few weeks doing this so model is pretty simple, only large landmark muscle groups.

Transpose was used in this, helps big time

Finished base

Finished base

Lowered arms and legs closed for evaluation and adjustments

Lowered arms and legs closed for evaluation and adjustments

Ecorche base in marmoset

Ecorche base in marmoset

Head development and quick hair

Head development and quick hair

waxy look, overblown SSS

waxy look, overblown SSS

Checking angles in marmoset, Zbrush doesn't cut it anymore

Checking angles in marmoset, Zbrush doesn't cut it anymore

Started sculpting skin mesh over ecorche base

Started sculpting skin mesh over ecorche base

Body sculpt over ecorche, cut with live boolean for preview

Body sculpt over ecorche, cut with live boolean for preview

Quick rig in Accurig to pose the model, but of course we couldnt resist doing some walkcycles

Accurig FBX with rigged model brought into maya for posing

Finished pose in Maya viewport

Finished pose in Maya viewport

Poses renders

Poses renders

Solved hair - took it from other charactress I worked on 2 years ago

Solved hair - took it from other charactress I worked on 2 years ago

Colored version looks nice, gonna try and paint the print like that later

Next big deal was to pose highpoly model after lowres FBX, did some manual transposing, came out ok, pose wasn't too complex.

Next big deal was to pose highpoly model after lowres FBX, did some manual transposing, came out ok, pose wasn't too complex.

Rendering in marmoset toolbag

Rendering in marmoset toolbag

Few alternate color layouts. Want to make all this modular in STL kit.

Few alternate color layouts. Want to make all this modular in STL kit.

Thanks for watching!