I was following https://x.com/KRRK_JP account for a while, they been posting cool CG anatomy breakdowns, showing stuff from unexpected angles and rendered in a very easy to digest style. That inspired me to try this myself, always wanted to. Obviously executed in some stylized fashion. Learned so much along the way, recommend this approach to anybody who loves sculpting and learning anatomy. DONT USE MY FIGURE AS REFERENCE lol, it's a study project with lots of anatomical issues. I'm still learning :]
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Model now available on my artstation market page: https://artstn.co/m/1BYRv
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Another reason I did this project, is I'm tryin to scale up my presence on Youtube. This is the first completed thing of this kind, where I record timelapses, do livestreams and such. A big media content drop squeezed from one sculpt that took about 30 hours to complete. I was desperate for a robust workflow to get all that media cleaned up and edited for a better viewing experience. Sped up timelapses are hard to watch.
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Check the full playlist here https://www.youtube.com/playlist?list=PLX7dMyEiYPJEKC5JawlgdXglKAUavrs_P it will be updated in following day with more videos as they get processed
Would appreciate if you dropped simple comment, liked and subbed xd
Wanna use this color scheme for final printed STL
10 minute long cut at 3X speed, if you want to watch whole 10 hour long version uncompressed, find it on my Youtube
I didn't want to spend few weeks doing this so model is pretty simple, only large landmark muscle groups.
Transpose was used in this, helps big time
Quick rig in Accurig to pose the model, but of course we couldnt resist doing some walkcycles
Accurig FBX with rigged model brought into maya for posing
Colored version looks nice, gonna try and paint the print like that later
Thanks for watching!