Seekers of Skyveil: Lily

Elodie Games ArtBlast, part 2: Lily the Ice Mage!
Also one of the first Seekers I started working on back in 2021, designed by Natalie Pellmann https://www.artstation.com/foxcrusade

She changed quite a bit eh?

Shoutout to:
Billy, my lead
Sean-Paul, our art director
Banks, THE boss!

Stay tuned for more art drops tomorrow!

Meet Lily! She likes making art with magic ice ❄️✨🎨🧊🔮

OG concepts of Frost Mage by Natalie. Iconic white hair and staff, winter coat: classic fantasy design.

OG concepts of Frost Mage by Natalie. Iconic white hair and staff, winter coat: classic fantasy design.

Game view concept.

Game view concept.

First sketches in Zbrush - quicksculpts with baked AO.

First sketches in Zbrush - quicksculpts with baked AO.

Further refined blockout. This is back when Knife tool was introduced, had lot of fun with it making fur patches and hair.

Further refined blockout. This is back when Knife tool was introduced, had lot of fun with it making fur patches and hair.

face work

face work

Refined sculpt, marmoset render

Refined sculpt, marmoset render

Silhouette check!

Silhouette check!

Early blockout render.

Early UI mockups for phone layout.

Early UI mockups for phone layout.

Lowpoly torso to test animations and shading.

Lowpoly torso to test animations and shading.

Very early tech and shader tests. Realtime model inside of UE4, tweaking hair shaders.

Very early tech and shader tests. Realtime model inside of UE4, tweaking hair shaders.

Portrait <3

Portrait <3

Staff made with booleans in Zbrush

Decimated zbrush models thrown onto game field to check colors.

Decimated zbrush models thrown onto game field to check colors.

At some point Lily and other original heroes went through redesign, for Lily we kept white haircut and ice staff, the rest was redone to make it look less like a generic fantasy robes.

At some point Lily and other original heroes went through redesign, for Lily we kept white haircut and ice staff, the rest was redone to make it look less like a generic fantasy robes.

Blockout/proxy done after new concept.

Blockout/proxy done after new concept.

Updated design, quick posing.

Updated design, quick posing.

Animation test in Marmoset

Colors are baked in Zbrush, exported with FBX

fren?!

fren?!

Marmoset rendering tests, decimated mesh

Lilys official color palette :)

Lilys official color palette :)

Updated face

Updated face

Highpoly WIP

Highpoly WIP

Skirt explorations, tried to break the symmetrt

Skirt explorations, tried to break the symmetrt

Final face model

Final face model

Retopo time!

Retopo time!

Final concept with some minor changes to design

Final concept with some minor changes to design

Final highpoly

Final highpoly

Baked lightmaps in Marmoset

Baked lightmaps in Marmoset

Assembled and colored model in UE4

Assembled and colored model in UE4

Creating different color themes directly in the engine.

Creating different color themes directly in the engine.

Source texture channels in Substance

Source texture channels in Substance

Ice staff visual progression

Ice staff visual progression

premium skin

premium skin