Zem Priestess

My first serious attempt at Stable Diffusion rendering pipeline. Found this old model sitting on my HDD collecting dust and decided to see how SD could be applied for visdev needs.

Super fun process, although very tedious one. Literally hours spent on little increments and picking the right option. Not easy! Need a better hardware.

Most of this done in SD with leonardo.ai used as last 5% beauty filter over SD rendition.

Awesome tool, awesome workflow - I haven't had so much fun playing with my art in a while.

Cheers.

final color corrected art

final color corrected art

unprocessed pic from SD
Models used: Dreamshaper, URPM
Controlnet with normalmap and lineart inputs. Upscaled and detailed using inpaint.

unprocessed pic from SD
Models used: Dreamshaper, URPM
Controlnet with normalmap and lineart inputs. Upscaled and detailed using inpaint.

Source image - combined Marmoset raytraced rende

Source image - combined Marmoset raytraced rende

Normal map pass, adjusted for SD

Normal map pass, adjusted for SD

lineart generated from Normals with fakeCrazyBump photoshop script

lineart generated from Normals with fakeCrazyBump photoshop script

Final art with more stylized render, staying closer to original design

Final art with more stylized render, staying closer to original design

Zbrush BPR render

Zbrush BPR render

Leonardo.ai pass

Leonardo.ai pass

Zbrush render

Zbrush render

leonardo.ai

leonardo.ai

leonardo.ai

leonardo.ai

leonardo.ai

leonardo.ai

Stable diffusion URPM model with Dreamshaper combo

Stable diffusion URPM model with Dreamshaper combo

URPM model

URPM model

Source Zbrush BPR render
Found that SD works better with stylized renders like this, giving itself more freedom to interpret the light.

Source Zbrush BPR render
Found that SD works better with stylized renders like this, giving itself more freedom to interpret the light.

Lineart generated in Zbrush with outline filters

Lineart generated in Zbrush with outline filters

much better looking depth pass from Zbrush

much better looking depth pass from Zbrush